Step into stays that were imagined long before us.

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01The Stays

Nine different stays. Each with a story of its own.

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The Colony exterior

One of nine stays · modelled on a Ant

The Colony

An anthill brought indoors, four chambers in one stay.

Sleeps
2–4
Area
1,000 sq ft

Swipe or use arrows

Beyond the nine stays.

02Bio Pool

A natural swimming pool, filtered by plants.

The Bio Pool uses aquatic plants, beneficial bacteria and biological filtration instead of conventional chlorine-based treatment, creating clear, natural-feeling water that sits gently within the landscape.

Discover the Bio Pool

03Experiences

Everything the grounds hold for the hours you’re not asleep.

A stay at Lokah isn’t only about the room. There are coffee hills to explore, forest paths to walk, fires to sit around and long afternoons to let disappear.

Jeep Rides

Open-top runs through coffee hills and red earth.

Guided Treks

Local-led walks up the Mullayanagiri ridges.

Play Area

Open ground to run, plus a sheltered indoor corner.

BBQ

Coals lit at your stay under an open sky.

Curated Events

Bonfires, tastings, workshops and lawn games.

Celebrate at Lokah

Intimate celebrations among the nine stays.

High Tea

Afternoon chai, savouries and estate sweets.

Spa

Treatments tuned to the stillness of the property.

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Moss-covered bark in the Mullayanagiri foothills, lit by evening sunMalnad · 1,000 m

04The Land

Inspired by instinct.
Designed for experience.

Lokah sits in the folds of the Malnad, on the Mullayanagiri foothills outside Chikmagalur — coffee country, late light, slow mornings. The landscape is as much a part of Lokah as the stays themselves.

Location
Mallenhalli · Chikmagalur
Stays
Nine architectural pods
Sleeps
2–9 guests

Philosophy

A place inspired by nature.

Every stay begins with a question: how does a creature create shelter?

The answer is different every time. Light, suspended, submerged, earthen, woven.

At Lokah, those instincts become architecture.

  • Air

    Light, suspended and breathing — the Cocoon, the Hive and the Amber Chamber.

  • Water

    Submerged, fluid and still — the Aqua and the Shore.

  • Desert

    Earthen, banked and cool below ground — the Colony and the Burrow.

  • Forest

    Woven, grown and alive — the Nest and the Weave.